



The sense of speed is immense - the tarmac beneath your tyres whips by - and collisions are jarring. Acceleration is done automatically and there's rarely a point where it feels anything other than realistic (except in the Speed Camera event when nitro-ing past the camera doesn't reward you with a higher number on the speedometer than if you'd cruised past it normally). Pressing '5' on a corner activates it and triggers a Tony Hawk balance bar style meter which needs to be kept in the green to pull off the slide (letting it go into the red throws your car into a spin).Īll of these controls work superbly. Then there's drifting around corners, which builds speed and rewards you with cash. First there's the staple of any street racing game worth its spoilers - nitro, which can be activated whenever you like but also needs to refill before you can use it again. There are other ways to gain speed and advantage, too. Trailing in the exhaust fumes of a car in front of you allows you to slipstream for an extra burst of speed while hitting '5' when you're on a straight slows everything down for a few seconds, allowing for some seriously cool nipping in and out of traffic. Starting with the straightforward Circuit race, Undercover pits you against three rival cars in a hard fought sprint to the finishing line. At last, here's a Need for Speed game that really does have it all - looks, control and loads to do. Seven cars, 22 courses and eight different events have seen to that. Fortunately, that little drawback has been obliterated in Undercover. Last year's mobile instalment, Need for Speed ProStreet, however did scrimp on the content a bit. Never would they win an award for originality, but they don't cut corners on the visual polish or the vehicle handling. You know what you're getting with a Need for Speed game.
